![]() Overall though, Crackdown 2 feels like a missed opportunity. A stack of new weaponry is included too, with magnetic grenades a particular treat. Collecting orbs remains as compulsive as ever too, particularly when chasing the new movable variety. Upgrading your hero grasping at air as you fail to reach a tantalisingly close ledge taking out enemy goons in ever more explosive ways – Crackdown 2 is undeniably entertaining. Luckily then the gameplay is as enjoyable – if not as groundbreaking – as before. The addition of a day/night cycle – a zombie-like horde called the Freaks comes out at night – does help, but ultimately the city feels very similar. ![]() This is primarily due to the use of the original – albeit modified – city from the first game.Ī change in art style struggles to disguise the fact that the locales have previously been used. Unfortunately, the rest of Crackdown 2 feels very familiar. The addition of two extra players simply multiplies the opportunities for chaos. This time round up to four players can play together and it's when this happens that Crackdown 2 really shines.
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